

This system is implemented to contain advanced data and mechanics when it comes to damaging other objects.

Structure placement to socket is also implemented. Player can then place the structure from the inventory with server authority with no extra code. This is the only thing you have to worry about. There are a lot of rule examples included. All items, blueprints and structures are found and edited in resources folder from which game loads them.Įasily create a structure and a rule about structure placement. The whole asset is built keeping the ability to easy edit. Easily add new items, blueprints, structures or containers.This is also true for other objects such as door, fire.Correctly implemented so when things enter proximity, object state is corrected. This feature saves a lot of bandwidth, since you only load the players in proximity and you receive updates for them. Integrated with unity proximity checker.This is really a whole clothing system which can be used in the singleplayer game, actually this whole template can be used to create a single player game!

This enables viewing a world from third person perspective, it's the same player that others players see.įirst person view is built so you don't have to worry for third person and also for first person separtly, models and animations used are exactly same for both views.Įasy to add clothes that others player can see with the option of deforming the cloth with the armature. When player is killed, ragdoll is spawned for every player with a correct force applied. You would just need to create UI with the slots and that's it.

This is also optimized as much as possible.Ĭontainer system and inventory system are connected to each other and are really easy to extend. Players don't know what is in the container unless they send request to open it, server accepts request and sends info back to them. But this asset makes sure you don't have to worry about this, just make sure you create a nice UI for container and that's it. Having players share a container is not as easy as it sounds, plus when you add server authority. Crafting is done on the server side for each player and this process is highly optimized, bandwidth usage is at minimum. This system like every other is built with really easy way to add new blueprints and manage them. I designed this template to protect everything from hacking this includes: player movement, camera rotation, player inventory, loot containers, world interaction, combat, crafting, saving and loading, construction.Īsset is highly optimized while keeping the abilty to extend it easily. For every multiplayer game this feature is the best one.
